Launch-ready

Terms of Use, EULA & Privacy Policy Bundle

The player agreement and privacy policy every game with players, accounts, or a store page needs, drafted together.

$1,600

Your $150 consultation fee is credited toward any services you decide to purchase.

The documents your game actually needs

Your game licenses your code, sets rules for players, and collects data. Those needs come down to two documents you want in place before launch, not after a problem shows up: a terms of service that carries your EULA license, and a privacy policy.

Most studios find this out the hard way. A platform flags a missing privacy policy during review, a player disputes a ban and there are no enforceable terms to point to, or a borrowed agreement turns out to reference a different company entirely. We draft both together so they fit your game and fit each other.

What each document does

A terms of service is your player agreement. It licenses your game to the player while you keep ownership, then sets the rules on top: accounts, online play, purchases, user-generated content, and how players behave. It is also called terms of use, and it already includes everything a standalone EULA would. This is the document a platform or a payment processor expects to see, and the one you point to when you need to enforce a ban or a refund.

A privacy policy tells users what data you collect and what you do with it. It is legally required the moment you collect anything personal, including an email signup, and the specifics change depending on whether you have players in California, Europe, or under the age of 13.

Why we bundle them

Your terms of service and your privacy policy reference each other. Your privacy policy describes the data your terms let you collect, and your terms point to your privacy policy for how that data is handled. Drafted separately, or copied from other games, they contradict each other, and a contradiction is exactly what an opposing lawyer or a platform reviewer looks for.

Drafting them together, scoped to your actual game, is faster and cheaper than buying them one at a time, and it gives you documents that hold up as a set.

How we handle it

We start with a short intake call to understand your game, your monetization, and what data you touch. Then we provide you with a short, easy to understand intake questionnaire to gather the correct info. We use that info to draft both documents to fit, walk you through what each one does, and show you how to put them in front of players so they are actually binding.

You get a flat fee scoped up front, plain-English explanations instead of legalese, and documents that were written for your game rather than someone else’s.

What's included

  • A terms of service your game license agreement (often called a EULA) and player terms in one document, that licenses your game, sets the rules for accounts, purchases, and player conduct, protects your IP, and limits your liability
  • A privacy policy written to your actual data practices, mapped to GDPR, CCPA (and other US states), and COPPA where they apply
  • Clickwrap acceptance guidance so the documents are actually binding on your players
  • Plain-English walkthrough of what each document does and where it lives in your game

Who this is for

  • Studios shipping a game with accounts, online play, or in-app purchases
  • Developers with a website, mailing list, or store page collecting user data
  • Anyone who copied a EULA off another game and hopes it fits

Related reading

More on this from the Legal Moves blog.

Common questions

Do I need a separate EULA and terms of service?

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No. A terms of service already includes the license a EULA gives, so it is one player agreement, not two. The bundle is that terms of service plus a privacy policy, which is legally required the moment you collect any personal data, including an email address. If your game is simple enough to need only one of them, we scope the price down.

What is the difference between a EULA and terms of service?

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A EULA is just the license to use your game. A terms of service (also called terms of use) is the broader agreement that includes that license and adds the rules for accounts, purchases, and player conduct. So a terms of service is a superset of a EULA. A game with any online or account layer wants the terms of service, which carries the license inside it, rather than a separate EULA.

Can't I just copy a EULA from another game?

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You can, and it is one of the most common mistakes we see. A borrowed EULA references the wrong company, the wrong platform rules, and the wrong privacy practices, and it often includes clauses that do not apply to you and omits ones that do. A document that does not match your game can be worse than none at all when you actually need to rely on it.

How much does the bundle cost?

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The bundle is a flat $1,600. We scope it to your game before we start, so you know the price up front with no hourly surprises. Indie developers qualify for reduced pricing.

How long does it take?

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Most bundles are drafted within a couple of weeks of our intake call, depending on how complex your data practices and monetization are. If you have a launch date, tell us and we will work to it.

Ready to get started?

Schedule a consultation and we'll map out exactly what your terms of use, eula & privacy policy bundle needs and what it costs, with no obligation.

Your $150 consultation fee is credited toward any services you decide to purchase.

Contact us to get started