The documents your game actually needs
Your game licenses your code, sets rules for players, and collects data. Those needs come down to two documents you want in place before launch, not after a problem shows up: a terms of service that carries your EULA license, and a privacy policy.
Most studios find this out the hard way. A platform flags a missing privacy policy during review, a player disputes a ban and there are no enforceable terms to point to, or a borrowed agreement turns out to reference a different company entirely. We draft both together so they fit your game and fit each other.
What each document does
A terms of service is your player agreement. It licenses your game to the player while you keep ownership, then sets the rules on top: accounts, online play, purchases, user-generated content, and how players behave. It is also called terms of use, and it already includes everything a standalone EULA would. This is the document a platform or a payment processor expects to see, and the one you point to when you need to enforce a ban or a refund.
A privacy policy tells users what data you collect and what you do with it. It is legally required the moment you collect anything personal, including an email signup, and the specifics change depending on whether you have players in California, Europe, or under the age of 13.
Why we bundle them
Your terms of service and your privacy policy reference each other. Your privacy policy describes the data your terms let you collect, and your terms point to your privacy policy for how that data is handled. Drafted separately, or copied from other games, they contradict each other, and a contradiction is exactly what an opposing lawyer or a platform reviewer looks for.
Drafting them together, scoped to your actual game, is faster and cheaper than buying them one at a time, and it gives you documents that hold up as a set.
How we handle it
We start with a short intake call to understand your game, your monetization, and what data you touch. Then we provide you with a short, easy to understand intake questionnaire to gather the correct info. We use that info to draft both documents to fit, walk you through what each one does, and show you how to put them in front of players so they are actually binding.
You get a flat fee scoped up front, plain-English explanations instead of legalese, and documents that were written for your game rather than someone else’s.